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Activities - games
Crowd Breakers
- Give everyone 10-20 strips of blank paper.
- Everyone writes down 1 different name on each piece of paper. The names of people that everyone in the room would have heard of (famous people, people in the room, etc.). It's okay if two people write the same names. Put all the names in two separate baskets (a basket for each team).
- Each team must use the basket of names that they submitted.
- Team A sends up one person from their team. That person has 30 seconds to try to get their team to guess as many people as possible in the given time. They can speak, gesture, point, etc.: anything except saying the name itself (or spelling it, etc.) When the team has guessed the name on the first slip, they pull out another name. If the person decides to skip a name, then the other team gets an automatic point.
- After 30 seconds, Team B has 30 seconds to try to get as many names as possible. Go back and forth until either everyone has gone or until they reach a certain number of points.
Shoe Game
Stand in a circle and throw one of your shoes into the middle of the circle forming a pile in the middle. Then link arms and you are not allowed to let go, the leader then shouts GO!!
everybody then tries to find their shoe with their foot and put the shoe back on only using their foot, you must keep your arms linked if anyone lets go they are out and have to leave the circle.
Head Elephant
- Well u need 4 or more players and you each think of an animal and an action to go with it! one person has 2 be an elephant. the elephant starts and does their action Then the next person does their action plus the previous persons action. and so on and so forth....... you can play this game with loads of peeps!!!!
Posted on the Bulletin Board by Bethany Miller
Animal farm
Use post it notes to write animal names on, there has to be four animals in each group
eg Four pigs, four monkeys four elephants
You then hand out the post it notes to everyone taking part (they must not show anyone else their animal)
The leader then shouts go and everyone makes the noise of their animal and tries to find the rest of their family eg Four Pigs.
The last group to find each other is out.
Ball Games
Basketball
Around the World
How to Play:
Choose seven spots in a semi-circle around the basket. Each player will attempt to score from each of the spots.
The first player will shoot from position number 1. If they make it, they'll move onto position 2 and so on until she misses.
The next player will start shooting, from position one, moving to each consecutive position until they miss.
Once each person has had a turn, the ball will go back to player number one. Each player will continue on from the spot they missed.
The first player to go "Around the World", (hitting all seven shots), wins.
Double Whammy
How to Play:
Each player must have a ball of their own. Make a mark with masking tape on each ball to designate the correct player. Suggestions - an X, triangle, star, etc.
All players will attempt to make a basket at the same time. Each player may only shoot his or her own basketball - players that shoot another person's ball will lose a point. (If they happen to sink the basket, the player whose ball they shot by mistake will earn that point -- hence the "Double Whammy".)
The first player that scores 10 baskets wins.
Dribble Grab
How to Play:
No shooting is involved with this game - ball-handling skills are tested with Dribble Grab!
The object of the game is for the dribbler to successfully dribble the ball from the foul line to a spot under the basket without loosing it. If successful, they earn 1 point.
The non-dribbling opponent, dubbed the defender, attempts to force a double dribble or walk, hit the ball away, grab it or force the dribbler to lose control of the ball.
Players take turns being the dribbler or defender.
The first player to earn 15 points, wins.
his time, they shoots from the second rebound spot.
If they sinks this shot, they earns 1 point. If they miss the last shot, no points are earned.
If a player has earned points, then fails to sink 3 consecutive shots in a single turn, they lose all of their points.
The first person to earn 21 points (or more), wins.
Keep it up - Volleyball
Beach Ball, chairs
Description: Start by having all participants sit in a chair scattered around the room.
The object is to count every time the beach ball is hit by a hand (or head). If the beach ball at anytime rolls flat (no bouncing) on the floor or a table, the count starts over again at 1. The ball can bounce off the walls, tables, floor, ceiling etc., but just cannot roll flat.
Rules:
1. no one is allowed to stand up as long as the ball is in play.
2. No kicking
3. Only 2 hits in a row by same person count.
4. Not allowed to have just a small group pass back and forth to each other over and over
Goal create a record and see if the team can break it.
Balloon Volleyball
Elimination game.
Large sturdy, brightly colored balloon and string.
Description: Hang balloon from ceiling with string, group to stand round it in a circle. Whack the balloon trying to hit each other if a player is hit they are out .
General
People to People Twister
Pair up in groups of two and stand back to back.
Then the leader will say different combinations that the group has to try to get to while staying back to back (right hand to right hand, left foot to right foot, head to head, right hand to left leg, etc.). The pairs must maintain all called combination until they switch partner. Or they are eliminated.
Once the leader says People to People they will then find a new partner.
Dumping Ground
Description
Divide the group into two equal teams and make two circles, number the players. Place an equal number of bean bags in each teams circle. On "GO" call out a number, Each player takes 1 bean bag from his circle and puts it in the opposing team's circle. Keep calling out numbers and players run back and forth continuing to empty bean bags into the opponents' circle. On "STOP" the team having the least number of bean bags in its circle wins.
Human Pinball
1. Everyone stands in a circle facing outward except one (the dodger who is in the centre)
2. Have players in circle stand with legs spread feet touching the person next to them
3. Have them bend and swing arms between legs
4. They become "flippers", whose object is to hit the dodger with the "pinball"
5. The dodger tries desperately to avoid being hit.
6. The person who hits the dodger with the ball, becomes the dodger and gains a point.
7. The dodger gains a point each time the ball goes outside the circle
Swing low
Everyone stands in a circle around or in a line in front of one person with the Boffer (5ft long cylindrical foam float used for swimming, can be purchased at Toys R Us) far enough away as not to be hit.
2. The Swinger swings at the group, either high, at head level, or low at ankle level.
3. If they swing high, the group ducks
4. If they swing low, the group jumps
5. They are not actually supposed to hit the participants with the sword, but if someone jumps when they are supposed to duck or vice versa, they are "out" until the one left is the next Swinger.
Adaptations:
1)For a no loser's game, the person who does the wrong thing can become the Swinger
2) For no losers, have two circles and person who goes wrong, switches circles
H-O-R-S-E
How to Play:
This works on all sorts of courts, basketball, football, badminton or even snooker!
The players will decide among themselves who will go first. The game starts when the first player takes a shot from anywhere in the court.
If they sink it, the next player must make the same type of shot from the exact same spot. If he makes it, the next player tries, and so on. If the second player makes the shot, then the first player tries a different shot. If they don't make the shot, the player gets an H.
When the first player misses a shot, the second player has the chance to make a shot that must be copied.
The coveted first shot will be traded between players as they miss shots.
The player that spells out H-O-R-S-E first, loses the game.
Floating relay
Straws - bendy straws
Ping-Pong balls, or a small Styrofoam ball from craft store
In teams h ave each person take a straw, hold it in their mouth, and point it straight up. The teams should be standing in a line.
1. Blow pretty hard through the straw to make a good air stream.
2. Set the ball gently in the air stream. The ball should float in the stream! Make sure you do not chase the ball, and just let it float in the steady stream. It won't go anywhere if you keep pointed up in one place!
4. The first person takes the ball and tries to keep it up with the air stream then passes it to number two and so on until it reaches the end of the row. See who can keep their ball floating for the longest. It might be easier to use a
Tag Games
Clothespegs Tag
Equipment Needed:
5 clothespegs for each player.
How to Play:
Players hook 5 clothes pegs to the back of their shirts.
The object of the game is pull off as many clothes pegs from other people without losing your own. You can only pull off the clothes pegs, without pulling clothes or pushing. (Violators forfeit a clothes peg to the victim).
Once a player loses all of their pegs, they are out of the game.
Play continues until only one player remains.
Dragon Tag
Equipment Needed:
None.
How to Play:
Players stand in a line.
Players put their hands on the hips of the player in front of them forming one long dragon. The player in the front is the head of the dragon, the player at the back is its tail. The head tries to catch the tail and the tail end tries not to be caught.
If the head catches the tail, the head links onto the tail and the next person in line becomes the new head of the dragon.
Play continues until all players have had a chance to be the head and the tail.
Elbow Tag
How to Play:
Players group themselves into groups of three leaving one player out as "It".
Players link arms at the elbow. "It" touches one group of three to begin play. Those three players must now break apart as "It" tries to tag one of them.
In order to be safe, a player must run to another group of three players and link arms to one of the sides. The person on the opposite side of the group must unlink and run. They in turn must attempt to link with another group of three before they are tagged.
If "It" successfully tags a player, they become the new "It".
Playchute games suitable for all ages
Cat and Mouse : Everyone holds the chute stretched out at about waist height. Someone becomes a mouse and goes underneath. Someone else becomes a cat and goes on top. The rest of the group try to hide the mouse by moving the chute up and down.
Sharks: Everyone sits on the ground with their legs stretched out under the chute and the chute held at chest height. One or two children crawl around under the chute and are 'sharks'. They quietly grab the legs of anyone around the perimeter (with many blood-curdling screams) pull them under the canopy. The shark now swaps places.
All Change : Leader calls out birthday months, numbers, colours. Children swap places under the chute before it falls to earth. Make sure that the those who remain around the edge allow the canopy to fall rather than pulling it down hard.
Shoot Ball
Everyone holding the playchute throw a ball onto the playchute, Split the group into two teams (half and half).
Object of the game, teams score a point by trying to toss the ball off their opponents side of the chute.
Ankle Grasp
Using Chalk draw a ring 6' in diameter. Two contestants enter the ring, stoop over and grasp their ankles. The object of the game is to push your opponent over or to make them let go of thier ankles. The player is automatically disqualified if they step out of the circle.
Dodge Ball
1 ball
Divide into two teams. One team makes a circle and the other team stands inside it. The team forming the circle throw a large ball at the team inside the circle, who are running around trying not to be hit. The inside team may not catch the ball. A ball hitting someone on the head does not count. Only those in the outside circle may catch and throw the ball. those who are hit below the knee join the outside circle and try to hit the inside team.
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